PC locking up with v3 clouds plus water

Started by WAS, June 05, 2018, 01:03:04 pm

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WAS

June 07, 2018, 11:45:54 am #15 Last Edit: June 07, 2018, 11:51:23 am by WASasquatch
Quote from: ajcgi on June 07, 2018, 07:15:28 am
Quote from: KlausK on June 07, 2018, 04:42:04 am
You can see the specs of my computer in the "Signature" line of my messages.
Before I built this computer I had a Dual Core Notebook - and gave up on TG for some time.
It was simply too slow to get anywhere. TG3 was hard to handle for the labtop and TG4 simply did not move at all - at least that was my impression. Sure, minimum specs to run the software are easily met most of the time. But is it fun? Well, it was not for me.
This machine is still not the beefiest in the world but trying things out, building and rendering stuff is all happening fast enough now for my taste.
I am a more or less happy customer now :) The investment did pay off for sure.
CHeers, Klaus


Oddly that's almost the exact spec of this machine I'm on now.  :o Except the graphics card.

@WASasquatch - the erosion filters can slow down loads if played around with in the way you are. Have you tried exporting eroded terrain as a heightfield, then reimporting it in the same place, turning off the erosion filter?


I am not positive but I don't believe I can export heightmaps from free version? Though I have never tried. I've been using Daniil's internal file saving.

Though that PC won't be much of a problem anymore as I killed it last night. Dropped a heavy controller off my loft from about 3 feet right onto the PC dongle on the back of my monitor. Lol

RAM usage per-computer doesn't seem to be relevant the way TG handles memory.  Not really compareable, but does of course allow faster render times. TG seems to use built-im swap rather well. Though I have noticed if I do crash (rare) my USB drive will "consume" some data, and being dedicated to the system for vram, I can't access the files to remove so I have to format if it happens.

What matters with RAM and TG is objects I believe. That data can't. Be split between RAM and VRAM it has to be a whole if I remember correctly. Similar to assets in game engines.

ajcgi

Quote from: WASasquatch on June 07, 2018, 11:45:54 am

I am not positive but I don't believe I can export heightmaps from free version? Though I have never tried. I've been using Daniil's internal file saving.

Though that PC won't be much of a problem anymore as I killed it last night. Dropped a heavy controller off my loft from about 3 feet right onto the PC dongle on the back of my monitor. Lol

RAM usage per-computer doesn't seem to be relevant the way TG handles memory.  Not really compareable, but does of course allow faster render times. TG seems to use built-im swap rather well. Though I have noticed if I do crash (rare) my USB drive will "consume" some data, and being dedicated to the system for vram, I can't access the files to remove so I have to format if it happens.

What matters with RAM and TG is objects I believe. That data can't. Be split between RAM and VRAM it has to be a whole if I remember correctly. Similar to assets in game engines.


Ah man... I cringed at the part about dropping that controller.

I think you're right about RAM. It's very rarely the issue for me either, which is super impressive.