Lateral Texturing

Started by WAS, June 12, 2018, 11:05:08 pm

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WAS

When you create awesomeness with lateral displacement, how does one achieve texture colouring that follows the contours of your displacement? Like, if I use a voronoi noise for displacement, and than use that same noise inverted and clamped low, to try and colour the depressions of the displacement, the depression colouring won't align with the lateral displacement.
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cyphyr

Try using Get Position in Geometry instead of Get position in Texture.
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WAS

Quote from: cyphyr on June 13, 2018, 12:41:14 am
Try using Get Position in Geometry instead of Get position in Texture.


Fancy, but if I'm remembering correctly it's not distortable as a noise though? Like fractal warp and such.

And is that lateral? It works fine on normal, with get position in texture.
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AP

Lateral Texturing.