2D Flame Project

Started by WAS, June 25, 2018, 03:29:19 PM

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jaf

Quote from: WASasquatch on June 30, 2018, 12:27:47 PM
Yeah I tried simply opened the file from forums, no downloading (open as option) to TG folder where my edited version was, and hit render. So it was exact file you had setup opening from my temp files from Firefox.

You mean you can open a file on the forum and execute it without downloading it?  Didn't know you could do that.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

WAS

Quote from: jaf on June 30, 2018, 03:04:45 PM
Quote from: WASasquatch on June 30, 2018, 12:27:47 PM
Yeah I tried simply opened the file from forums, no downloading (open as option) to TG folder where my edited version was, and hit render. So it was exact file you had setup opening from my temp files from Firefox.

You mean you can open a file on the forum and execute it without downloading it?  Didn't know you could do that.

It still downloads, but to your browsers temporary files, which get cleared. My cache clears when I close the browser. You can see how I did it in the video I shared here: https://drive.google.com/file/d/1xvr5N-8odFouCe7i2aB1WGRasPSub0ib/view

jaf

Thanks, I see now.  It's strange and a bit troubling we get different renders.

How many cores/threads do you use?
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

WAS

#18
Quote from: jaf on June 30, 2018, 04:56:16 PM
Thanks, I see now.  It's strange and a bit troubling we get different renders.

How many cores/threads do you use?

4 Cores/Threads. Recording slows things down quite a bit as bandicam is holding high quality frames in RAM and compressing in real(ish) time. Which

Dune

I had another look and changed some stuff. There wasn't a warper input (maybe because I opened in my - only option - 32-bit online 3.7 version), so I added a pf, which may or may not work (didn't pay attention to it).
But it's still not as nice as a soft edged flame, due to the hard opacity. There must be a better way yet....

WAS

#20
Quote from: Dune on July 01, 2018, 01:52:17 AM
I had another look and changed some stuff. There wasn't a warper input (maybe because I opened in my - only option - 32-bit online 3.7 version), so I added a pf, which may or may not work (didn't pay attention to it).
But it's still not as nice as a soft edged flame, due to the hard opacity. There must be a better way yet....

As I mentioned, and you can see in the original, colour and luminosity (maybe tad too bright for day) takes care of that with the original setup. Even rough spots don't look bad. Just the random non-opacity areas.

Let's see if I can get that sort of intensity out of that TGD.

A lot of this isn't explaining the issue and keep getting very different shape results. Is it the warper?