Thanks ladies and gentlemen. And while we're at it; here's another one I just made. I wanted to try a gorge, so I did a few terrain seeds, found a nice spot with 2 hills, and used 2 SSS's to vector displace each area, so they bent to eachother. Then some huge fake stones and warps to get the additional shapes.
The fall was an afterthought; a cube placed so the halfdomed end fitted a nice area in the rock, a soft SSS with an opacity mask from default shader placed so only top end was visible. Grey mask area broken up by vertically stretched PF through a surface shader's breakup input. Some bluish and white slightly Y-stretched ridged perlin for the watercolors and displacement, and a reflective shader after it.
The local cloud with a vortex shader for some whirl.
Just playing around