WASasquatch's Material Library

Started by WAS, July 04, 2018, 04:27:14 AM

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WAS

Here I'll be posting texture packs for Terragen. Packs will include TIFF textures in as high as resolution and quality as possible, as well as TGD example file and TGC clip ready for use in a surface layer. The components were done as image maps for manipulation within TG (adding colour to colour map for example), and also because I was using objects with UV for testing and switching between Y and UV for 2D preview purposes.

First up is Gravel A: https://drive.google.com/open?id=14AGAGtU267nZlJBRcDEgCPFEm7RGkqyX

WASasquatch's (Jordan S.C. Thompson) Texture Packs located on this page our royalty free, free for commercial use, and so on. Have fun, and Terragen On. 



archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

ajcgi

Excellent. Thanks for sharing as always.

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

#6
Here is the second texture, Gravel B. I tried a suggestion from Kadri and tried stitching together two photographs of the gravel road outside my RV. I was than able to create a 4K texture set. My camera light (which is used in ambient light to correct directional casting light) creates some "green" tones which are hard to correct as they appear in patchwork. I would love a nice digital camera about now. Lol

Not particularly happy with the quality so I think I'll stitch, but downscale to 2K. My phone camera is just too fuzzy.

Gravel-B: https://drive.google.com/open?id=1Nz3C4EFkeUIdnKws0zPuUy-km0BTQ13A


WAS

#7
Gravel-B is in 2k but I feel looks a lot better considering my phones quality. A mix of Gravel, Dirt, and Pine Needles, and small spouts..

Gravel-B: https://drive.google.com/open?id=1FGaIfAyrFZ7WmcBYpYwtuNUA9ZboeV_X

WAS

#8
Douglas Fir A in 2K; a two photo stitch (tunk wasn't very wide and curvature effecting depth of the image and morphology). Colurs don't seem to translate over the best.

Douglas Fir A: https://drive.google.com/open?id=1m5nn-68eZc-8Z3vq4Dsky6s6bq2YVkbK

WAS

Gravel-D 2K texture. Gravel under a white-cedar cypress (false cedar).

Gravel-D: https://drive.google.com/open?id=10d-slgyp5e4rRIqU8ZbkWwJDR5I12Sag


Dune

Nice initiative. I hardly use any textures, but some may be very handy. Are they tiled, so you can repeat them? Otherwise I suggest you make them tileable. And I would make those photographs straight from above, without shadows, or they will look strange if you view them from another angle than how they're photographed.
Stitching is great; I used to make landscape images of 8 or so photo's all stitched together, and they hang on my wall now at 2m wide with every sandgrain visible.

WAS

#11
Quote from: Dune on July 05, 2018, 01:47:06 AM
Nice initiative. I hardly use any textures, but some may be very handy. Are they tiled, so you can repeat them? Otherwise I suggest you make them tileable. And I would make those photographs straight from above, without shadows, or they will look strange if you view them from another angle than how they're photographed.
Stitching is great; I used to make landscape images of 8 or so photo's all stitched together, and they hang on my wall now at 2m wide with every sandgrain visible.

They're tillable, shot in ambient twilight with camera light constantly on to create straight casting light, 1:1 ratio, grid, etc. Stitching is necessary because of limited resolution, megapixel quality. The previews are renders, not the texture.  If I had a better camera with a wider FOV and better quality it wouldn't be necessary for a lot of what I'm texturing. Just can't wait to get out to the pass to take photos of rock forms.

IMO, texture implies it's a seamless, well, texture, otherwise it's just a stock photo, for some reason with depth map and bump and stuff hehe. At least when it's not bundled with a object for specific UV.

Reason I'm doing these is looking over RD's gallery with work using a lot of their products: https://www.rd-textures.com/gallery/

WAS

Stone-Granite-A 2K based on a old weathered boulder left over from the glacial period that carved out Puget Sound.

Note: Still wondering what those lines are on rock objects in the displacement. Faces? I have faces to 512 here.

Stone-Granite-A: https://drive.google.com/open?id=1-kxOkUdkgEhfyk_pE21vKDhBntmwLyR_

WAS

Brick-Type-A is based on a turn of the century building, that itself, was made from recycled brick of unknown age. I spent some time doing a custom displacement map, as well as a detailed depth map to combine. Added examples of a colourable brick set, and a coloured brick set with procedural [moss] accents. Wish I had better MPD but still good enough previews.

Brick-Type-A: https://drive.google.com/open?id=1tR43Mbv2PCs6CUHMzJP9Eiqzj5rxOGum


bobbystahr

Good looking bricks for starters, very handy and the others look good as well. Thanks very much.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist