Author Topic: WASasquatch's Texture Library  (Read 486 times)

Offline WASasquatch

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Re: WASasquatch's Texture Library
« Reply #15 on: August 12, 2018, 05:55:22 PM »
Procedural Cast Iron shaders. Old and new. Due to the roughness map, roughness may need adjusting in certain lighting. Spent awhile making sure it looked good under different lighting but more a to the taste thing.

Added a v2 for the Old Cast Iron with a little more roughness for horizon lighting, makes it a little less refractive.
« Last Edit: August 12, 2018, 06:21:47 PM by WASasquatch »
Art can be a window into the soul

Offline bobbystahr

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Re: WASasquatch's Texture Library
« Reply #16 on: August 12, 2018, 11:03:27 PM »
Just the thing for under bodies on autos/trucks. Thanks very much
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline WASasquatch

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Re: WASasquatch's Texture Library
« Reply #17 on: August 14, 2018, 10:36:46 PM »
Chromatic Anodization effects using the roughness feature and some other little tricks to bring stuff out. The colouring with the roughness feature is very sporadic and sensitive. Hard to get combinations you actually one. Loves to toss in green with reds.
Art can be a window into the soul

Offline bobbystahr

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Re: WASasquatch's Texture Library
« Reply #18 on: August 15, 2018, 03:13:15 AM »
Thanks yet again
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything