Author Topic: WASasquatch's Material Library  (Read 3029 times)

Online WASasquatch

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Porcelain & Ceramic Shaders
« Reply #30 on: August 25, 2018, 04:59:49 PM »
Porcelain and Ceramic Shaders

Shaders only in this pack.

Online WASasquatch

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Raw Wood Grain Shaders
« Reply #31 on: August 25, 2018, 05:25:59 PM »
Raw Wood Grain Shaders. They don't play too nice with TGs ability to render small detail, but it looks decent I guess.

You can play around with the base wood grain PFs (for diff color definitions or what not), but keep in mind you'll likely need to rebalance the low and high specular/displacement colour adjusts to get a smooth displacement/specular map. Note that you'll also have to orient to wood grain direction as well with the Grain Orientation (Rotate) shader.

Realized I packed up the wrong save with a little too much surface displacement. B has less surface displacement to show grains better.
« Last Edit: August 25, 2018, 09:09:36 PM by WASasquatch »

Offline pclavett

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Re: WASasquatch's Material Library
« Reply #32 on: August 30, 2018, 11:48:48 AM »
Thank you Jordan for all your shares !
Appreciated !
Paul

Offline archonforest

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Re: WASasquatch's Material Library
« Reply #33 on: August 31, 2018, 02:25:19 PM »
Thx for these shaders. Very nice work man!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd

Offline the first seer

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Re: WASasquatch's Material Library
« Reply #34 on: September 12, 2018, 05:16:46 AM »
No sooner have I been away for a few days, you find such great things you've done :)
Respect and thank you!

Offline Hannes

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Re: WASasquatch's Material Library
« Reply #35 on: September 15, 2018, 02:23:06 PM »
Cool stuff, Jordan! Thanks a lot!!

Online WASasquatch

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Re: WASasquatch's Material Library
« Reply #36 on: July 03, 2019, 12:43:34 AM »
Rock1 PBR (Approximated) Material for Terragen in 6k

Downlaod: https://drive.google.com/open?id=1X5ptmQV4TJFGCV1b_Y0XwJKY0khmEoIE

License: Creative Commons Attribution 4.0 International Public License

6k is as high as I could go, and that's with stitching, and additional quality improvements in photoshop. I kept the diffuse pretty simple so it didn't get too repetitive and could be augmented with TG shaders.
« Last Edit: July 03, 2019, 12:46:05 AM by WASasquatch »

Offline bobbystahr

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Re: WASasquatch's Material Library
« Reply #37 on: July 05, 2019, 01:20:04 PM »
Thanks very much Jordan
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline rolland1013

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Re: WASasquatch's Material Library
« Reply #38 on: July 15, 2019, 04:11:48 PM »
Jordan,

Your shaders are awesome!  Have you (or anyone else) created an aluminum shader (matte, brushed, or whatever)?  With my limited experience of TG shader networks, I've been trying to modify your chrome shader with little success.  I'm trying to teach myself more about this aspect of TG atm.

Thx,
Niel

Online WASasquatch

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Re: WASasquatch's Material Library
« Reply #39 on: July 15, 2019, 04:47:19 PM »
I have not, but I could give it a go. The standard renderer and me don't get along with steels and chromes so may optimize for PT if I do.

Offline rolland1013

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Re: WASasquatch's Material Library
« Reply #40 on: July 15, 2019, 05:52:46 PM »
THANKS!!!  :D :D :D

Offline D.A. Bentley

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Re: WASasquatch's Material Library
« Reply #41 on: July 18, 2019, 08:30:32 PM »
Nice Share!  Thanks WAS!

-Derek