Procedural Bark Test

Started by WAS, July 13, 2018, 03:12:19 AM

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WAS

Something I was playing with. Not fgeeling very good and can't sleep so challanged myself.

Colours aren't probably the best, and my branch nub warping sorta got thinned to far out.

Feel free to take a look

mhaze





bobbystahr

Very impressive, thanks for sharing!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Rumburak

That's looking great! Thanks for sharing.

WAS

#7
Thanks everyone, appreciated.
Quote from: Kadri on July 13, 2018, 09:02:19 AM

Just a small change.
Those colours look much better, like the additional stretching on Y. Overall looks much better. Good job.

Sorry I didn't name or organize anything, realy wasn't feeling well

Hannes

Really cool stuff! Looks very natural.

DocCharly65

Thanks for sharing to both of you - looks really good!

archonforest

pretty impressive work! Thx for sharing it.
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WAS

#11
Works pretty darn well as a bark texture on an actual tree object. Here is a "Fir Tree" iteration clip file. I have also gone through and named all the shaders for study and a base for other iterations people or I may come up with.

The tree is a Douglas Fir or Blue Spruce depending on foliage textures, and done by AP. Really well done objects.

Edit: Unsure why the midsection post image got so low quality. It was saved in max quality in PS and looks fine on my HDD.



WAS

#13
A fix to some of the bad displacement and colours for the base fir tree variant. This represents the grayed bleached bark of an old fir that's trunk is exposed to lots of UV. Much like almost all older dougs. I do want to add some separate displacement for the large vertical displacement that you can see in this image below:


Agura Nata

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