Author Topic: Mushrooms on a tree stump photogrammery  (Read 201 times)

Offline luvsmuzik

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    • luvsmuzik 1995
Mushrooms on a tree stump photogrammery
« on: July 10, 2018, 02:47:50 PM »
Found this at Sketchfab by vrchris https://sketchfab.com/models/ae6acfec0fe9486aba19e6523e4e537a?utm_source=triggered-emails&utm_medium=email&utm_campaign=model-downloaded

WIP but I like it so far. I changed the diffuse underlying color of model to beige or tan to accent the overall texture jpg.

Chipmunk obj unknown freebie
Ulco Heather
Mr. Lampost lush grass
Cat tail Blender 2.79 me

Rough surface layer to blend displaced edges of model
Fake stones and more veggies to follow

Offline luvsmuzik

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Re: Mushrooms on a tree stump photogrammery
« Reply #1 on: July 12, 2018, 01:47:24 PM »
Working on several things but added some flowers and stones to this. Scan of stump is a very complex obj but I like it . However vrchris did the texture map must have been quite a challenge. :)
Ulco wood anemone TG Creative preset (purple diffuse tint)
« Last Edit: July 12, 2018, 01:55:43 PM by luvsmuzik »

Offline bobbystahr

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Re: Mushrooms on a tree stump photogrammery
« Reply #2 on: July 13, 2018, 01:39:37 PM »
Aren't the colours/texture in photogrammetry supplied by the camera as well?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Mushrooms on a tree stump photogrammery
« Reply #3 on: July 13, 2018, 01:56:22 PM »
Aren't the colours/texture in photogrammetry supplied by the camera as well?

I think so bobbystahr. I have seen a few tutorials on how to do this. In one, it seems you take many images from a circular camera path and then combine them. I could be confused on the methodology of how these are done. Another model I had, had holes in the mesh and texture. I don't know if it was done the same way.....This one even generated the curve of the terrain, so I was impressed. :)