Vary Height Limitations

Started by WAS, July 14, 2018, 04:54:49 pm

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WAS

When using a surface layer, how would one go about creating a surface setup that has a varied height limit? Currently we only have the altitude limit and fuzzy zone, is there a way to make the height varied, by a PF or something?
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Dune

Sure, just use the white-black transition and warp it in Y. But don't use final.

WAS

Quote from: Dune on July 15, 2018, 02:05:45 am
Sure, just use the white-black transition and warp it in Y. But don't use final.


Thank you! Exactly what I was imagining. Totally forgot about using other surface layers as masks. Had been doing that a lot too.
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Hannes

Cool! Something for my "how to" archive.

WAS

Is there a version that would work in final position? Thought about applying this to the 3D flames but does nothing.
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Dune

Not that I'm aware of, final positions can't be warped, because they're.. final  ;)


WAS

Quote from: Dune on July 18, 2018, 02:13:03 am
Not that I'm aware of, final positions can't be warped, because they're.. final  ;)


I always thought of them just final to the worlds position/space, that doesn't inherently imply non-editable, and tools to do so would be fancy, as this is how objects operate.
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