Vary Height Limitations

Started by WAS, July 14, 2018, 04:54:49 PM

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WAS

When using a surface layer, how would one go about creating a surface setup that has a varied height limit? Currently we only have the altitude limit and fuzzy zone, is there a way to make the height varied, by a PF or something?

Dune

Sure, just use the white-black transition and warp it in Y. But don't use final.

WAS

Quote from: Dune on July 15, 2018, 02:05:45 AM
Sure, just use the white-black transition and warp it in Y. But don't use final.

Thank you! Exactly what I was imagining. Totally forgot about using other surface layers as masks. Had been doing that a lot too.

Hannes

Cool! Something for my "how to" archive.

WAS

Is there a version that would work in final position? Thought about applying this to the 3D flames but does nothing.

Dune

Not that I'm aware of, final positions can't be warped, because they're.. final  ;)


WAS

Quote from: Dune on July 18, 2018, 02:13:03 AM
Not that I'm aware of, final positions can't be warped, because they're.. final  ;)

I always thought of them just final to the worlds position/space, that doesn't inherently imply non-editable, and tools to do so would be fancy, as this is how objects operate.