Started by René, July 15, 2018, 12:39:42 PM
Quote from: René on July 30, 2018, 08:19:14 AMI think there is nothing else to it but to place the instances manually.
Quote from: Dune on July 16, 2018, 02:41:12 AMI wonder how you did the floating dirt, btw, which is really making it more real. I can imagine a few ways, but I'm just curious.
Quote from: René on August 10, 2018, 04:15:13 AMSo I think that using shadows is the only way to make fake caustics. Now I see myself faced with a problem: I really need very soft shadows for this scene, but when I use that, the whole look has disappeared. Does anyone know a solution?
Quote from: René on August 10, 2018, 05:10:58 AMI have used clouds for this.The caustics in this case are shadows, which real caustics are not. Soft shadows mean soft caustics, i.e. they become completely blurred. I wondered if there might be another way to fake caustics.
Quote from: luvsmuzik on August 10, 2018, 09:14:28 AMWould the (somehow) projection of a hard vornoi cracks fractal mask fade (soften) as much as running the light through clouds? I am thinking like light passing through an iron grate or paned window type shadow.