Author Topic: Seacloud  (Read 453 times)

Offline aokcub

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Seacloud
« on: July 14, 2018, 01:10:52 PM »
This is my first challenge using Gaea and MEGASCAN assets.

Terrain : Gaea (mountain at the center. Far side is TG4 generated terrain)
Vegetation : Xfrog, Silva3D
Road texture : Quixel Mixier
Road curbs : MEGASCANS
Render : Terragen 4.1
Correction : Photoshop

Barrier (wires and poles) is made by primitive cubes.
Objects nearby the camera are sitting on displaceable planes/cubes.
Road surface texture is also mapped on a cube.

Thank you!
« Last Edit: July 14, 2018, 03:25:45 PM by aokcub »

Offline luvsmuzik

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Re: Seacloud
« Reply #1 on: July 14, 2018, 01:23:49 PM »
WHOOPEE! Very pretty!

Offline Kadri

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Re: Seacloud
« Reply #2 on: July 14, 2018, 01:28:06 PM »

Very nice. I like the colours especially.
Are the clouds Terragen?

Offline WASasquatch

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Re: Seacloud
« Reply #3 on: July 14, 2018, 01:31:59 PM »
Very nice! Love the clouds, are those v3s? Shadows somewhat look 2D but the effect looks really nice.

Offline aokcub

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Re: Seacloud
« Reply #4 on: July 14, 2018, 01:34:41 PM »
Thank you all.

Clouds are v2.

Offline Hannes

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Re: Seacloud
« Reply #5 on: July 14, 2018, 01:47:25 PM »
Stunning!!! V2 clouds? Wow, they look fantastic!

Offline DannyG

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Re: Seacloud
« Reply #6 on: July 14, 2018, 01:53:32 PM »
Great image

Offline Dune

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Re: Seacloud
« Reply #7 on: July 14, 2018, 02:42:42 PM »
Very nice indeed. Especially the sky is really realistic, great work!

Offline bobbystahr

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Re: Seacloud
« Reply #8 on: July 14, 2018, 03:00:05 PM »
Agree with the others, and way t go building assets from primitives..over all a fantastic image.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline archonforest

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Re: Seacloud
« Reply #9 on: July 14, 2018, 03:16:42 PM »
This is very very nice stuff!
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Offline mhaze

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Re: Seacloud
« Reply #10 on: July 14, 2018, 03:29:49 PM »
Excellent render!

Offline cyphyr

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Re: Seacloud
« Reply #11 on: July 14, 2018, 05:04:51 PM »
Very good work. Excellent sky, love to see your settings.
I guess you have "receive shadows" turned off in the valley clouds, it would be interesting to see the effect with it turned on. (apart from increasing render time!)
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Offline Oshyan

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Re: Seacloud
« Reply #12 on: July 14, 2018, 08:07:32 PM »
This is a really beautiful image. I enjoyed seeing it on Twitter and glad you posted it here too. :)

- Oshyan

Offline DocCharly65

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Re: Seacloud
« Reply #13 on: July 14, 2018, 08:24:22 PM »
Very beautiful!
And it's amazing how easy the way to make wires and poles is. Just impressive!

Offline aokcub

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Re: Seacloud
« Reply #14 on: July 16, 2018, 11:47:21 AM »
 Thank you for many kind words.

Yes they are v2. I also tried v3 clouds for altocumulus, however, as far as my try and error, I couldn't obtain good result. (and got increased rendering time :P)



Cyphyr, attached is a render with valley clouds with RSFS enabled.
This also looks good to me, but I wanted little bit more brightness on the cloud so I need to tune the lighting tab ;)