Started by WAS, November 06, 2018, 01:49:18 am
Quote from: Oshyan on November 07, 2018, 02:55:47 amI could go on point by point, but there's, er, no point. All I'll say is that my real point re: Substance vs. World Machine is the size of the communities around them and relative level of discussion and use. Engagement, that's what you were originally talking about in posting this thread, right? So go look at the Substance forums and Facebook groups vs. the same for World Machine. See what I mean?Forums: World Machine: 13,555 Posts in 2,819 Topics by 14,624 Members for the *entire* forum, for all time. It started in 2006 (I was there ). Substance: They don't provide the same summary of stats World Machine does unfortunately, but the Substance Painter discussion forum alone has 14,002 posts, and a quick skim of the other categories shows at least 40,000 total posts, probably a good deal more. First post in January 2013, "Welcome to our forums". So in 5 years they have had at least 3x as much discussion as WM had in 12.OK, how about Facebook: World Machine: 1,300 FB likes, primary group has 875 members, 17 discussion threads since Sep 1st.Substance: 45,000 FB likes, primary group has 1787 members, 68 posts in the last 30 days alone.So if nothing else the *methods* you're using to try to gauge popularity (Google trends and PV) just don't correlate to the reality of what we're discussing here, IMO.- Oshyan
Quote from: Matt on November 06, 2018, 04:27:49 amEveryone knows Facebook is the internet. j/k.
Quote from: PabloMack on November 07, 2018, 05:16:08 pmQuote from: Matt on November 06, 2018, 04:27:49 amEveryone knows Facebook is the internet. j/k.I guess I don't have Internet yet. So what am I using now? Remember the BBS days?
Quote from: WASasquatch on November 06, 2018, 01:49:18 amPlanetside Software should host more contests. Maybe 4 a year to divide up the quarters with a annual "big show" being one of them. I've been going over the forums, and data I can find online regarding traffic online and it seems a lot of activity coincides with contests. But, with one contest a year, that said contests subject matter may not peak the interest of everyone to partake, or even really take a look. More contests + subjects = more peak interest in TG software.
Quote from: Dune on November 06, 2018, 01:53:30 amEven with a modest amount of contests and huge prizes there are only 25 entries, so I wouldn't expect much of 4 a year. For users to spend enough serious time in a contest you are almost obligatory to offer prizes. I don't think many companies would do so. So I'm not very enthusiastic.
Quote from: Dune on November 06, 2018, 03:50:07 amYes, it's too bad all TG related activity has gone to FB, while this is (for me) the main area to be regarding TG. Maybe host a contest on FB, but you MUST post WIP's here
Quote from: Danny on November 11, 2018, 09:10:12 amGroup, I have to agree with Dune on this, although I would love to see more challenges and wouldn't mind doing the work, there isn't a demand for it. We have had Roadside in 2013 (19 entries), Iceland 2015 (28 entries) and Cliff in 2018 (27 entries). I am glad to see the lurkers are out during challenge time, but the fact remains for whatever reason ... they are not jumping in. Jordan mentioned during this time a majority of this traffic goes to NWDA's facebook page, realize they are directed there from dozens of NWDA Challenge announcements on all social media outlets, digital art communities, LinkedIn, Press releases and Broadcasts from NWDA's contact list. So that is the reason for the spike.
Quote from: Danny on November 11, 2018, 09:10:12 amI would like to mention that NWDA will be launching something that I am sure will be very beneficial to the community. This new learning outlet will be on NWDA's mainsite and will be a massive resource IF the community gets involved. More to come on this..
Quote from: WASasquatch on November 11, 2018, 02:12:40 pmNWDA is it's only real PR beyond change notes....
Quote from: zaxxon on November 13, 2018, 12:16:26 pmI'd like to hear more about your plans Danny, but I'm sure you'll keep us all updated as things progress . I've worked on images for three NWDA contests, and posted two entries. Also, posted an entry in the TG VR contest (won third place and I'm still awaiting the promised large VR image ). From this entrant's perspective: contests are a lot of work and are very distracting from other projects. There is a work vs reward aspect that would limit how many I would be willing to enter. E-on used to run one major contest a year (which I have reason to believe will resume soon). Great prizes and a knowledgeable jury made a strong lure to attract entrants. I'd be up for one TG contest a year. Back to Danny's 'hint'. I've recently been running thru a number of major DCC software packages to see and evaluate their additions to environment creation. The thing that jumps out at you is the large number of available video tutorials. The 'manual' has become less and less a factor in learning the software. Granted, the manual serves as a reference resource, but for me at least, it is the number of tutorials covering as many aspects of the program that promotes understanding that I'm searching out. Indeed, a significant factor in which programs I intend to add to my toolkit are which apps have the most and best tutorials. The sources ranging from Youtube, Vimeo, Company sponsored, and my new favorite: Patreon, are numerous. I believe these channels really do make a difference in what software people ultimately choose. Stepping into the "Data Analysis" topic (with fear and trembling). An anecdotal saying from my Corporate Marketing days: 50% of advertising works, but what 50%? Equating 'hits' with inquiries leading to purchase and use seems problematic to me, but then "Data Analysis" is not something I can claim any expertise in. For practical logic however, consider that 'hits' can be topical as well as being focused evaluation. For example: World Machine's chief guy, Stephen Schmidt, 'disappeared' from the scene for over a year generating a lot of traffic online as to what was up. Another: E-on thru being acquired by Bentley Systems and suffering a catastrophic website hack has been without a web presence and upgrades for some time now, how has that impacted the 'hit' parade? I'll leave all of this high level cogitation to the folks who spend time calculating "how many angels can dance on the head of a pin".