Embedding multiple masks in an image

Started by bigben, October 11, 2007, 07:28:08 PM

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Volker Harun

I must admit that your explorations were far off what I had in mind. Though I was trying to get a realistic touch to my images, I was far away from reproducing, rebuilding - in an artistic matter.

Now I have a project - I need to get some Jamaican beaches copied for a real estate 3D environment ...

Ben, I really (I do) appreciate your forthgoing work! Thanks, Dude!

bigben

You're welcome.  If you have any questions about what I've done, just ask.  Most of it is basic masking and the rest is just using the features of TG2 to cram more resolution into the maximum memory allocation. I have no doubt that you can manage the extra blending to disguise the mask borders.  ;)

Mandrake

Ben, at the risk of entering this thread with my head up my ass, because this discussion is a bit advanced for what I'm doing now.
I'm wondering if you've been following the World Machine program?
It may be that the new outputs may help you with masking future work.
This masking work for populating obj's is very kewl..
http://world-machine.com/wm2/upgradetour.html#RGB
http://world-machine.com/blog/

bigben

I've had a bit of a look at the new WM, but haven't played much as this data is only 90m res which isn't that useful when run through WM. I've found 30m resolution to be a minimum for getting really useful stuff out of WM, and there are some interesting new features that would be useful... although I'm trying to reduce the number of mask images at the moment ;)

There are still some features of TG2 that I have yet to fully explore for terrain-based masking purposes.