Author Topic: Object Population - Quick Mask  (Read 3850 times)

Offline absolutehavok

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Object Population - Quick Mask
« on: December 31, 2006, 08:41:05 AM »
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« Last Edit: June 05, 2012, 09:27:43 PM by absolutehavok »

Offline Oshyan

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Re: Object Population - Quick Mask
« Reply #1 on: December 31, 2006, 09:44:27 AM »
You would use the Distribution Shader setting/input of a Population for this. You can click the little ... button to the right of this setting and simply create a new shader there for the purpose, or link it to an existing one. You can use the Distribution Shader to control height/slope constraints or an Image Map shader (set to PlanY projection and with appropriate scaling) to do image-based distribution control.

- Oshyan

Offline absolutehavok

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Re: Object Population - Quick Mask
« Reply #2 on: January 03, 2007, 12:39:48 AM »
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« Last Edit: June 05, 2012, 09:27:51 PM by absolutehavok »

Offline rcallicotte

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Re: Object Population - Quick Mask
« Reply #3 on: July 02, 2007, 05:36:19 PM »
Oshyan,

[edit] After finding the explanation by Frank about how to use the Density Shader and Oshyan's explanation here about using the Displacement Shader, I made this work.  Took some tweaking.
« Last Edit: July 03, 2007, 02:05:42 AM by calico »
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