Object Population - Quick Mask

Started by absolutehavok, December 31, 2006, 04:41:05 AM

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absolutehavok

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Oshyan

You would use the Distribution Shader setting/input of a Population for this. You can click the little ... button to the right of this setting and simply create a new shader there for the purpose, or link it to an existing one. You can use the Distribution Shader to control height/slope constraints or an Image Map shader (set to PlanY projection and with appropriate scaling) to do image-based distribution control.

- Oshyan

absolutehavok

#2
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rcallicotte

#3
Oshyan,

[edit] After finding the explanation by Frank about how to use the Density Shader and Oshyan's explanation here about using the Displacement Shader, I made this work.  Took some tweaking.
So this is Disney World.  Can we live here?