Object Population - Quick Mask

Started by absolutehavok, December 31, 2006, 04:41:05 am

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December 31, 2006, 04:41:05 am Last Edit: June 05, 2012, 05:27:43 pm by absolutehavok


You would use the Distribution Shader setting/input of a Population for this. You can click the little ... button to the right of this setting and simply create a new shader there for the purpose, or link it to an existing one. You can use the Distribution Shader to control height/slope constraints or an Image Map shader (set to PlanY projection and with appropriate scaling) to do image-based distribution control.

- Oshyan


January 02, 2007, 08:39:48 pm #2 Last Edit: June 05, 2012, 05:27:51 pm by absolutehavok


July 02, 2007, 01:36:19 pm #3 Last Edit: July 02, 2007, 10:05:42 pm by calico

[edit] After finding the explanation by Frank about how to use the Density Shader and Oshyan's explanation here about using the Displacement Shader, I made this work.  Took some tweaking.
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