Abusing TGTP!!! Here are the results...

Started by moodflow, October 14, 2007, 04:01:49 PM

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Seth


Mr_Lamppost

#16
Ok I said this was a UK thing  :)  Cadbury make a chocolate "bar" that is composed of many thin, folded layers and is thus flaky hence the name Flake.  The "bar" is approximately six inches (15 cm), long and 1/2 inch (1.2 cm), diameter.  From the mid 70s there was a TV advertising campaign that consisted of girls alone in dreamy locations sucking, licking or otherwise suggestively consuming said chocolate bar.  The PC world put an and to the campaign in the mid to late 80s. I said it was a UK thing.  ::)

One of the adverts featured a field reminiscent of moodflow's scene.  

I have the song On the Half Man Half Biscuit album ACD (Probre 8 ) bar code – 5 016559 000823.  Track 5 Dickie Davis Eyes

*** EDIT *** I have removed the extraneous content from this post but have left the Cadbury Flake / Half Man Half Biscuit explanation. *** EDIT ***


QuoteYes, the rock was made similar to mr. lampposts method.

That was just a quick lash up, there are many ways to improve it but it was quicker than finding the original thread

QuoteHow about a whole planet covered in rock spires  

Tell me about it, I was experimenting with similar spikes but finding the tops getting cut off.  I was just going to wait until extreme displacement is supported, I am sure I read somewhere that improvements were expected.  I have now taken a quick scan down the spike thread and will have another look at my scene.

Smoke me a kipper I'll be back for breakfast.

old_blaggard

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nvseal

Quote from: moodflow on October 14, 2007, 07:08:55 PM
Quote from: nvseal on October 14, 2007, 04:47:01 PM
So is that foliage 3d geometry or is it 2d billboards?

Its 2D foliage mapped to actual 3D geometry.  I plugged the image map shader into a default shader, which gave control over diffusion, translucency, luminosity, and reflectivity (all of which really add realism if done correctly).

Wow. When I first saw this over on renderosity I thought that you had photoshoped a real image into your render. Even now that I know you didn't it still looks like it!  Fantastic and outstanding work.

bigben

Very nice image.  I didn't know there was a right way to use TGD  ;) Sure there are the methods that most people use... and following them is a good way to get a grasp of the program, but as you develop a better understanding of the different parts of the program you can start taking more control over your own creativity.

cyphyr

Excelent work here, I always wondered if it would work but never got around to trying it. Did you have any problems getting your alpha masks to work?
Richard
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https://www.facebook.com/RichardFraserVFX/
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3DGuy

Quote from: Mr_Lamppost on October 14, 2007, 06:29:26 PM

There was a dead old thread about this but I can't find it so I knocked up this one;  Not sure if this is how everyone else does it but it should give you a start.


That's my thread :P
http://forums.planetside.co.uk/index.php?topic=187.0

Will

We need a thread graveyard..so there restless comments can wait in peace.
The world is round... so you have to use spherical projection.

Mr_Lamppost

Thanks 3Dguy I didn't remember that thread at all, the one I had in mind may even have been over in the Yahoo group  :)

Some interesting things in there though.
Smoke me a kipper I'll be back for breakfast.

Volker Harun


cyphyr

Is this made with populations or individually placed billboards? How many billboards and/or populations in your scene? So many questions. I'm starting to run into issues with my current scene, vast numbers of very small objects (grass mostly) and I'm starting your method is going to work muck better at for me at very small scales.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Will

Quote from: nvseal on October 14, 2007, 10:31:28 PM
Quote from: moodflow on October 14, 2007, 07:08:55 PM
Quote from: nvseal on October 14, 2007, 04:47:01 PM
So is that foliage 3d geometry or is it 2d billboards?

Its 2D foliage mapped to actual 3D geometry.  I plugged the image map shader into a default shader, which gave control over diffusion, translucency, luminosity, and reflectivity (all of which really add realism if done correctly).

Wow. When I first saw this over on renderosity I thought that you had photoshoped a real image into your render. Even now that I know you didn't it still looks like it!  Fantastic and outstanding work.
The world is round... so you have to use spherical projection.

cyphyr

Yes I saw this, I'm interested in how many bill boards are used however. If its only 20 or so they could be easily hand placed but if its several populations each of several hundred members this would be another solution. It depends on the detail of the images used. If its one image per plant then that will need many more than if theres many plant images combined into two or three single images and then billboarded although this (I would have thought), could produce a more repetitive distribution.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dhavalmistry

may I ask where did you get the foliage???
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