Masked/Merged Areas creating Noise

Started by WAS, August 06, 2018, 05:43:09 PM

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WAS

So I figured out why there is always noise in my seafoam. For some reason, when you have a mask or merge in the breakup chain, it translates to pure noise in the surface layer.

I tried both surface layer with a mask, and merge with a mixer. The mixed or masked in areas are just noise, while in the 2D preview you have the desired result, which is well, not noise. Lol

I'm trying to have smaller seafoam forms on the tall wave displacements and larger, spread out forms on the less displaced areas. I tried to reproduce this in a new file, but was unable to so here is the original file.

WAS

#1
Figured it out. It seems, for some reason in this particular setup, TG is having issues with a masking happening after the warping of the noise.

Only issue now is rebuilding it to have subtle reflections, and also working on wondering how to mask without it graying out the shapes.

Good start though If I may saw so.