I'm trying to improve reflection and refraction quality but despite GI settings, 360 crop region, I just get jagged polygons. Also is transparency and refraction fake in TG? Seems close objects, colour, and lighting doesn't interact except in reflections. Additionally, I can't seem to achieve coloured shadows with a sphere (double sided objects?).
MPD 0.6 AA 6 GI Cache 8, GI Quality 8, GI Blur Radius 16, Occlusion Weight 3, Bounce to the Ounce 3, Voxel Scattering Quality 300.