Reflections Quality

Started by WAS, August 08, 2018, 12:16:15 PM

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WAS

#16
Quote from: luvsmuzik on August 09, 2018, 09:49:25 AM
On the old clunker, did this double sphere, glass shader on sphere. Then applied Hannes' formula for the colored shadow. YAY me! :)
Does the opacity color have to be the bright green for this to work correctly?

WAS I got yours to work okay, but getting messages about a missing ORB?

The orb is just another sphere object with the shadow default shader. I tried packing two objects in a single TGO. Worked on my end. Obviously not with someone without original resource. Woops!

WAS

#17
Quote from: Hannes on August 09, 2018, 09:59:38 AM
It has to be the complement color for some reason.

I'm not sure about it's brightness but it needs to be an opposite of exact nature to really get a perfect shadow color.

Will share three new marble TGO's in a bit. Rendering preview.

Edit: https://planetside.co.uk/forums/index.php/topic,25389.0.html