Quote from: luvsmuzik on August 09, 2018, 09:49:25 AM
On the old clunker, did this double sphere, glass shader on sphere. Then applied Hannes' formula for the colored shadow. YAY me!
Does the opacity color have to be the bright green for this to work correctly?
WAS I got yours to work okay, but getting messages about a missing ORB?
The orb is just another sphere object with the shadow default shader. I tried packing two objects in a single TGO. Worked on my end. Obviously not with someone without original resource. Woops!