Author Topic: Fog Moves  (Read 276 times)

Offline luvsmuzik

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Fog Moves
« on: August 09, 2018, 02:37:09 AM »
 :) 1/3 of total frames @ 6 hours,,,stay tuned

You Tube
« Last Edit: August 09, 2018, 02:59:39 AM by luvsmuzik »

Offline WASasquatch

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Re: Fog Moves
« Reply #1 on: August 09, 2018, 05:00:43 AM »
Oooh! Super cool! Can't wait to see the full animation. Perhaps some high level clouds to fit the motion?
Art can be a window into the soul

Online Hannes

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Re: Fog Moves
« Reply #2 on: August 09, 2018, 05:04:54 AM »
Looks cool! The slow movement looks better to my taste. I guess you used a transform shader and moved the PF vertically? Perhaps you can use the 4D animation of the PF as well to make the PF pattern change over time. Or slowly animate the Y axis as well.

Offline WASasquatch

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Re: Fog Moves
« Reply #3 on: August 09, 2018, 05:10:10 AM »
Looks cool! The slow movement looks better to my taste. I guess you used a transform shader and moved the PF vertically? Perhaps you can use the 4D animation of the PF as well to make the PF pattern change over time. Or slowly animate the Y axis as well.

That's a good idea. I wonder if using a downward very slow movement on Y would give it a settling fog look. Really wish I could play around with animated things. Some of the animations in here are amazing. Even the tests.
Art can be a window into the soul

Offline luvsmuzik

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Re: Fog Moves
« Reply #4 on: August 09, 2018, 09:54:42 AM »
Thanks guys! Nothing so complicated Hannes. It is a simple low level V3cloud, moving on the z axis. :)
« Last Edit: August 09, 2018, 01:09:48 PM by luvsmuzik »

Offline bobbystahr

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Re: Fog Moves
« Reply #5 on: August 09, 2018, 01:09:07 PM »
col stuff
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Fog Moves
« Reply #6 on: August 09, 2018, 01:14:22 PM »
col stuff
Thanks bobbystahr!

Glued at 8fps now.
Added sun movement at frame 100, this is to 124. I will do this over when all 150 done with sun movement starting at frame 1 and not such a fast pace. I did 4 degree elevation every 10 frames, a little speedy!

Offline Dragonfire

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Re: Fog Moves
« Reply #7 on: August 09, 2018, 02:59:29 PM »
great stuff my friend!

Offline luvsmuzik

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Re: Fog Moves
« Reply #8 on: August 09, 2018, 04:39:11 PM »
Thank you Dragonfire! :)

Sun moves from 12 degrees elevation to 28 in  the last 40 frames...I will be fixing this and make the fog disappear in the next version. No, the deer is not animated. Keep?
« Last Edit: August 09, 2018, 04:42:34 PM by luvsmuzik »

Offline Dune

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Re: Fog Moves
« Reply #9 on: August 10, 2018, 05:22:29 AM »
Nice effect.

Offline DocCharly65

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Re: Fog Moves
« Reply #10 on: August 10, 2018, 05:40:53 AM »
Nice! :)

rendering cloud and fog animations is my personal nightmare. Quite high render times :(

Offline Dune

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Re: Fog Moves
« Reply #11 on: August 10, 2018, 06:42:14 AM »
In a topview you could fake fog/lowcloud (moving) by moving a differently colored smoothing shader across.... maybe.

Offline luvsmuzik

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Re: Fog Moves
« Reply #12 on: August 10, 2018, 04:49:56 PM »
At this resolution, render time was just at 22 hours for 150 frames. I didn't really want an ultrafast time lapse type of video, so I slowed it down to a reasonable viewing detail.
I think my early foreground shadows are from the fog layer as they seem to move a little faster than the vegetation shadows. So...pretend the wind is blowing...haha

@DocCharly65.....Yes,, an approaching dust or rain storm across a prairie would be nice. When I can leave this unit alone for a year...I will do one. :)

I may do a walk around type later, but I need to fill up this scene quite a bit for that. :)




 

anything