RGB Marbles (Clouded Coloured Glass Example)

Started by WAS, August 09, 2018, 01:19:01 PM

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AndyWelder

Thank you once more! Also for the explanation.  :D
"Ik rotzooi maar wat aan" Karel Appel

WAS

Quote from: AndyWelder on August 11, 2018, 03:41:29 AM
Thank you once more! Also for the explanation.  :D

You're welcome. :)

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Vulcan Nephrite Jade textures incorporated into the shader setup. This time utilizing the Glass Volume with a custom texture (or procedural otherwise.)

RAR Archive (39mb): https://drive.google.com/open?id=17XMcp8Tfl569lkoGwri1nt48JmwHdGkN
ZIP Arvhice (40mb): https://drive.google.com/open?id=1G4Apv8e1Ygh61Q1uFMGLX4jvSW4fl-B5

WAS

Gold fleck infused glass. Fancy. Used 3 suns for lighting to bring out fleck highlights.

Dune



Hannes


WAS

Quote from: Hannes on August 12, 2018, 04:59:34 AM
That looks really nice!

Thanks! I somewhat ported over your gold idea to the glass setup. At least the chrome reflection I was having issues with. Turns out it was the index of refraction.