Author Topic: Saturday's play  (Read 633 times)

Online Dune

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Re: Saturday's play
« Reply #15 on: August 14, 2018, 05:46:43 AM »
What do you mean by transition zone? Small remains or so?

Offline DocCharly65

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Re: Saturday's play
« Reply #16 on: August 14, 2018, 06:01:57 AM »
I could imagine he means frayed areas and dirt particles in the area of the tree bark edges.


Before I forget I have to pay tribute to the additional details like romans, busses, dancers... ;D ;D ;D ;D ;D

Offline Hannes

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Re: Saturday's play
« Reply #17 on: August 14, 2018, 07:08:24 AM »
This last one is hilarious! Make something melt, and you have your own Dali image. ;D ;D ;D

Online Dune

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Re: Saturday's play
« Reply #18 on: August 14, 2018, 12:53:11 PM »
I thought about cramming the whole area with LOTs of objects, but could restrain myself  :P

Yes, frays and stuff. There are ways to add those (nanomesh, or so), but I'm not sure if I will put very much more effort into it.

Offline luvsmuzik

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Re: Saturday's play
« Reply #19 on: August 14, 2018, 01:06:42 PM »
Great tree!
I hate to ask, but are your stone ruins cubes? Very practical fire on that pole btw!  :)

Online Dune

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Re: Saturday's play
« Reply #20 on: August 14, 2018, 03:31:13 PM »
No, the ruin is an object I made. But it could well have been cubes, indeed.

Online Dune

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Re: Saturday's play
« Reply #21 on: August 14, 2018, 03:52:41 PM »
Another trunk, a hollow one this time; ZBrush.  :P

Offline bobbystahr

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Re: Saturday's play
« Reply #22 on: August 14, 2018, 04:19:59 PM »
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline j meyer

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Re: Saturday's play
« Reply #23 on: August 14, 2018, 06:15:07 PM »
I'm late, sorry.
By 'transition - zone' I meant areas where the outer part of the bark is already gone,
but the softer, inner (brownish) stuff is still attached to the trunk.
Should be quickly doable with a little sculpting and texturing, mostly texturing, I think.

Offline luvsmuzik

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Re: Saturday's play
« Reply #24 on: August 14, 2018, 07:00:40 PM »
Awesomeness! :)
Hello ello ello ello.......

Offline WASasquatch

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Re: Saturday's play
« Reply #25 on: August 14, 2018, 07:08:39 PM »
Another trunk, a hollow one this time; ZBrush.  :P

Damn primitives and their ray guns.
Art can be a window into the soul

Online Dune

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Re: Saturday's play
« Reply #26 on: August 15, 2018, 05:10:28 AM »
@ Jochen; well, it should be easy, but the texturing is still from the speedtree trunk, so tiled and not within one texture space. So I can't use that, unless I re-UV, and I'd rather not, as ST does a nice job with the transitions trunk to branches.
I may think of a way though. Good to know what you mean, thanks.

Offline DocCharly65

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Re: Saturday's play
« Reply #27 on: August 17, 2018, 05:50:02 AM »
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D
That trunk has a really very nice bark, Ulco.

Offline masonspappy

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Re: Saturday's play
« Reply #28 on: August 17, 2018, 07:40:33 AM »
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D
That trunk has a really very nice bark, Ulco.
Echo that!

Offline bobbystahr

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Re: Saturday's play
« Reply #29 on: August 17, 2018, 02:59:04 PM »
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D


Hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr