Saturday's play

Started by Dune, August 11, 2018, 10:28:14 AM

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Dune

What do you mean by transition zone? Small remains or so?

DocCharly65

I could imagine he means frayed areas and dirt particles in the area of the tree bark edges.


Before I forget I have to pay tribute to the additional details like romans, busses, dancers... ;D ;D ;D ;D ;D

Hannes

This last one is hilarious! Make something melt, and you have your own Dali image. ;D ;D ;D

Dune

I thought about cramming the whole area with LOTs of objects, but could restrain myself  :P

Yes, frays and stuff. There are ways to add those (nanomesh, or so), but I'm not sure if I will put very much more effort into it.

luvsmuzik

Great tree!
I hate to ask, but are your stone ruins cubes? Very practical fire on that pole btw!  :)

Dune

No, the ruin is an object I made. But it could well have been cubes, indeed.

Dune

Another trunk, a hollow one this time; ZBrush.  :P

bobbystahr

Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

I'm late, sorry.
By 'transition - zone' I meant areas where the outer part of the bark is already gone,
but the softer, inner (brownish) stuff is still attached to the trunk.
Should be quickly doable with a little sculpting and texturing, mostly texturing, I think.

luvsmuzik

Awesomeness! :)
Hello ello ello ello.......

WAS

Quote from: Dune on August 14, 2018, 11:52:41 AM
Another trunk, a hollow one this time; ZBrush.  :P

Damn primitives and their ray guns.

Dune

@ Jochen; well, it should be easy, but the texturing is still from the speedtree trunk, so tiled and not within one texture space. So I can't use that, unless I re-UV, and I'd rather not, as ST does a nice job with the transitions trunk to branches.
I may think of a way though. Good to know what you mean, thanks.

DocCharly65

Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D
That trunk has a really very nice bark, Ulco.

masonspappy

Quote from: DocCharly65 on August 17, 2018, 01:50:02 AM
Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D
That trunk has a really very nice bark, Ulco.
Echo that!

bobbystahr

Quote from: DocCharly65 on August 17, 2018, 01:50:02 AM
Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.

... a striking similarity!  ;D


Hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist