Started by sboerner, August 13, 2018, 11:09:35 am
Quote from: sboerner on August 19, 2018, 10:24:43 amQuoteAs long as they don't overlap and are opacity masked, rendering should go faster.Yup, it was operator error. The spheres weren't properly masked. That's fixed and render times have been reduced to something more reasonable. Artifacts are gone. Thanks for the additional tips.Like the new website, btw. Impressive work.
QuoteAs long as they don't overlap and are opacity masked, rendering should go faster.