Author Topic: GI artifacts  (Read 538 times)

Online bobbystahr

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Re: GI artifacts
« Reply #15 on: August 19, 2018, 02:32:38 PM »
I freakin love how this forum actually works...so many software forums I've trolled don't, and I've been glad I don't use said softwares...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Online bobbystahr

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Re: GI artifacts
« Reply #16 on: August 19, 2018, 02:34:15 PM »
Quote
As long as they don't overlap and are opacity masked, rendering should go faster.

Yup, it was operator error. The spheres weren't properly masked. That's fixed and render times have been reduced to something more reasonable. Artifacts are gone. Thanks for the additional tips.

Like the new website, btw. Impressive work.

heh heh another picnic, Problem In Chair Not In Computer ....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline sboerner

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Re: GI artifacts
« Reply #17 on: August 19, 2018, 02:38:57 PM »
  :D

Offline Dune

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Re: GI artifacts
« Reply #18 on: August 19, 2018, 04:18:07 PM »
Thanks Steve. Good that it's solved!