I was starting to prepare my brass shaders in a project file for sharing, and I decided to use TGO for the sake of filesize over the 23mb OBJ. But I noticed immediately with a test render that the textures wrap right on the fake of the object unlike before, appearing procedural uniformly.
First image is TGO, second is OBJ.
It's a little depressing to see honestly. Even when rotating the original setups and checking different lighting there wasn't repetition present. And yes, they do use Final Position, but I'm curious what the actual differences are.
Edit: Woops, no, it looks like final position wasn't on as I rebuild the setup piping into the parts and just never checked off final position, and than copied that setup. Still curious why there is such a vast size difference? Is the TGO a compressed OBJ with additional shader info?