Heightfield generate from Use shader and multithreaded / multithreading

Started by D.A. Bentley (SuddenPlanet), August 21, 2018, 02:12:55 PM

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D.A. Bentley (SuddenPlanet)

Just wanted to ask if anyone else would find it helpful to have a multi-threaded version of the Heightfield generate node?  I for one do this technique all the time to bake out a bitmap (EXR) from some DEM data using the Heightield generate node, and the Use shader input.  It takes a long time even when baking out an 8k map, and I do 16k, and 32k maps.

If more TG users find this would be useful, Planetside may consider adding it to their list of features to work on in the near future.  Just a thought...

Derek
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D.A. Bentley (SuddenPlanet)

Just an example:  Tried generating a 32k map and after 15 hours of processing, I came back into work and it was only at 78% done.  I sure would love to be able to take advantage of this Threadripper machine for Heightfield Generate.  Seems like a task that could be broken up in chunks for multithreading to work.