Just wanted to ask if anyone else would find it helpful to have a multi-threaded version of the Heightfield generate node? I for one do this technique all the time to bake out a bitmap (EXR) from some DEM data using the Heightield generate node, and the Use shader input. It takes a long time even when baking out an 8k map, and I do 16k, and 32k maps.
If more TG users find this would be useful, Planetside may consider adding it to their list of features to work on in the near future. Just a thought...
Derek
[attachimg=1]