Author Topic: Camera & Distance Shaders  (Read 196 times)

Offline WASasquatch

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  • The Homeless Landscape Artist
Camera & Distance Shaders
« on: August 31, 2018, 08:04:34 PM »
Why does the camera get dislodged from it's group when you apply it to distance shaders? I'll be fine one moment, and than you'll either reload project or go into a internal node network and it'll dislodge itself even though it was bound to a group (the camera group).

This is happening after applying a camera via the dropdown or right-click menu.

Think I mentioned this before not sure though.
« Last Edit: August 31, 2018, 08:12:54 PM by WASasquatch »
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Offline D.A. Bentley

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Re: Camera & Distance Shaders
« Reply #1 on: September 07, 2018, 02:16:32 AM »
I have been seeing this lately too.  Just assumed it was a bug.  Also when I load some of my not so old tgd scenes some of the nodes are outside their group (not just the camera node).

 

anything