Quote from: Matt on September 05, 2018, 02:55:11 AM
I see differences but they could be due to perspective. May need to test with the objects in the same place.
Good point. Let me check that. Though I do not remember this being a issue with my shader balls all at different positions and heights.
Yeah with a sphere at 0,0,0 the sun horizon appears to be the same. I also moved the sun over to 270 because I find it odd how the sun, behind-ish the sphere (300), even had a sun spot on the front face.
But like I was saying, you can slide around that Horizon Shift, and change the glows on the sun spot and sphere edges, especially when displacement is involved, and get better results than with just the reflection shader
without effecting the roughness. When using the roughness I can't seem to replicate the effects of the Horizon Shift on the sphere.
I'll make a comparison between roughness and horizon shift on a plain sphere.