Looking for a procedural city map/circuit board generating programme.

Started by cyphyr, August 29, 2018, 09:52:24 am

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cyphyr

[moved from Terragen discussion - wrong forum section]

Help please, I can't find the link!
Someone here posted a link to a program that output tileable city/circuit board/map style designs. They were greyscale overlapping geometric designs that could be used as displacement maps or distribution maps.
I think they did some quite impressive high density clouds with them ...

Earlier this year maybe ?

I can't find the post or the link, can anybody remember what it was called or link me to the post?

Thanks
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Dune


cyphyr

Hey thanks ... It is not really a City generator, more it could be leveraged in that direction as part of a tool kit ...

Ah ha! Found it.

It is JSplacement and you can get it from here

Couple of images from it created in Terragen here
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

WAS

Is JDisplacement city function actually released now? It wasn't before. Hard to tell as they removed their "coming soon" features list of functions.

cyphyr

I didn't know there was a specific city function, upcoming or otherwise. I just plan to use the generated maps for an upcoming (city based) project.
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

WAS

Quote from: cyphyr on August 29, 2018, 06:16:25 pm
I didn't know there was a specific city function, upcoming or otherwise. I just plan to use the generated maps for an upcoming (city based) project.


Oh, I'll have to install it again. It used to have a planned "city" function or "blocks" functions that created a city like setup of building shapes and street gridding.