Camera & Distance Shaders

Started by WAS, August 31, 2018, 04:04:34 PM

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WAS

Why does the camera get dislodged from it's group when you apply it to distance shaders? I'll be fine one moment, and than you'll either reload project or go into a internal node network and it'll dislodge itself even though it was bound to a group (the camera group).

This is happening after applying a camera via the dropdown or right-click menu.

Think I mentioned this before not sure though.

D.A. Bentley (SuddenPlanet)

I have been seeing this lately too.  Just assumed it was a bug.  Also when I load some of my not so old tgd scenes some of the nodes are outside their group (not just the camera node).