I want to have murky water, but as soon as I add volume density, grain appears. I've noticed it earlier (years ago), but can't remember whether there's a solution (yet). Adding a 10% surface shader after the water shader adds a bit of murk, but it's not the same quality. Volume density is probably also calculated by depth.
Subdivision settings are already upped to 0.5, there's just a cirrus cloud. Detail and AA are 0.5 and 5 (for testing).
Anyone?