Author Topic: Water test  (Read 962 times)

Offline WASasquatch

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Re: Water test
« Reply #15 on: August 23, 2018, 03:13:19 AM »
Continuing work on the 4 octave voronoi foam ocean....

Reduced water wave scale and changed a few things. 150 frames / 15 hours. I made this clip longer by adding a second set in reverse order.
I added some shoreline foam in a very restricted masked surface layer. I will next attempt to move shoreline foam/residue with altitude constraints on the shoreline foam layer. I want it to appear that the water pushes the shoreline foam forward onto the beach and recedes leaving some foam residue. I hope that is possible. Preview looks okay.

The movement is really nice like the foam on the beach though a little hard maybe. The rises against the beach look  a little odd but I'm sure a surface layer using some terrain subtraction and smooth surface could fix that.

If you made your wakes separate and piped into the water it could than be re-added to the smooth surface to have wakes "rolling" onto the surface.