The future of a Sub-Surface Scattering Shader

Started by WAS, September 06, 2018, 04:13:25 PM

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WAS

I'm curious about any talks there have been about this for development? Is it still something of a hopeful shader for the future or has there been some breakthroughs in it's implementation in the near-future? I've thought about ideas of how it could work on objects with their shadows disabled, but that's just me thinking from a end-user perspective.

Matt

This might become an option after the path tracer is released.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

It would be awesome to see. It's incredibly useful for in-house materials.