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FBX Populations & Timing
FBX Populations & Timing
Started by WAS, September 06, 2018, 04:27:28 PM
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WAS
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Posts: 8,431
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FBX Populations & Timing
September 06, 2018, 04:27:28 PM
Curious about animation, does TG handle FBX populations? And if so, can you vary the playback of a FBX animation? For example, trees with wind movement? It'd look odd if all the trees moved in sync.
Just curious.
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Oshyan
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Posts: 13,674
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Re: FBX Populations & Timing
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September 06, 2018, 06:30:11 PM
We don't currently support the import of animation in FBX. When we do we'll probably have similar controls to manipulate the animation as we do for object sequences - loop, offset, etc.
- Oshyan
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