FBX Populations & Timing

Started by WAS, September 06, 2018, 04:27:28 PM

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WAS

Curious about animation, does TG handle FBX populations? And if so, can you vary the playback of a FBX animation? For example, trees with wind movement? It'd look odd if all the trees moved in sync.

Just curious.

Oshyan

We don't currently support the import of animation in FBX. When we do we'll probably have similar controls to manipulate the animation as we do for object sequences - loop, offset, etc.

- Oshyan