Creating A Translucent (or mostly) Object

Started by RichTwo, September 09, 2018, 03:48:30 PM

Previous topic - Next topic

WAS

#15
Too bad there is no ray traced reflections in the default shader. Could than do a barely visible (transparency) sphere with barely opaque (opacity 0.1 or something (if there was a way to have it not actually disappear)) and have some glass shadows. Without the shadows it looks odd, but when using merge shaders or reflection over a default, it causes the shadow function in the default shader to become what looks to be about 0.75% opacity. Even if you change to minus 0.00000001 or what not. Glass shadows should be investigated, something sorta needed for a glass shader.

Here is an example of the spheres shadow issue, and an example of earlier help file before power went out, but lots of posts since then.

RichTwo

#16
I used masonpappy's .obj and that got me on the right track.  There's some reflections probably from the terrain underneath.  But at least I got a reasonably good start.

Thanks to all for your help - we got a great community here!
They're all wasted!