Object Shadows

Started by WAS, September 11, 2018, 01:22:26 PM

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WAS

Why do object shadows seem just wrong? I wanted to make some rocks using procedural shaders and some basic rocky like shapes I made but the shadows just seem wrong, and when you add surface fine displacement it's like adding "fuzz" for the shadows.

Hannes

Maybe some example images or a TGD?

WAS

Think I figured it out. Sculptris, even when subdividing, yields broken creases. Using the smooth feature and fix creases in Poseray fixes this, and the shadows cast right.

bobbystahr

Quote from: WASasquatch on September 11, 2018, 03:44:13 PM
Think I figured it out. Sculptris, even when subdividing, yields broken creases. Using the smooth feature and fix creases in Poseray fixes this, and the shadows cast right.

Long Live PoseRay!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

Quote from: bobbystahr on September 11, 2018, 05:08:01 PM
Quote from: WASasquatch on September 11, 2018, 03:44:13 PM
Think I figured it out. Sculptris, even when subdividing, yields broken creases. Using the smooth feature and fix creases in Poseray fixes this, and the shadows cast right.

Long Live PoseRay!

Seriously! Had no idea how useful it really was until recently.