Algae WIP

Started by WAS, September 11, 2018, 11:53:50 PM

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WAS

Testing out some pond waters. How do these look? Here we have two water shaders merged. One for ambient "murky" volume, and one for subsurface algae currents. Than we have a surface algae setup of collected super buoyant colonies. The collected algae on the surface is dense enough it casts a coloured shader into the water volume (using a horizontal card object).

masonspappy

Like that. Nice and scummy !

WAS

Thanks! Here is another WIP I did overnight at higher quality and GI settings. About 2 1/2 hours for this one.

bobbystahr

Well done, I like the first one as it's more what I've seen this year, but they're both really good.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist