New Error!

Started by dhavalmistry, October 19, 2007, 03:27:44 PM

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Will

The world is round... so you have to use spherical projection.

dhavalmistry

no its Heavenly Sword for PS3...beautiful game....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

jo

Hi,

I'm not sure that running TG2 on 64 bit Vista is going to make much difference to how much memory it can use, because TG2 is still 32 bit. I don't know if 32 bit apps on 64 bit Windows get the whole 4 GB of the 32 bit address space to themselves, seeing as the OS could move it's memory out of the app's address space, but they may not for compatibility reasons.

Regards,

Jo

dhavalmistry

**UPDATE**

I deleted the population that was causing trouble and added a new population of different trees and it seems to be working for now...no problems so far...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

rcallicotte

HAHAHAHAAHAHAHAHAHAHA. 

Sorry.   :-[

Quote from: dhavalmistry on October 19, 2007, 04:01:50 PM
character??...what character???.....thats my wallpaper calico.....
So this is Disney World.  Can we live here?

dhavalmistry

somebody PLEASSSSEEEEEEE fix this error....I am getting sick an tired of it ruining my every scene  >:( >:( >:( >:( >:(
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

jo

Hi,

Quote from: dhavalmistry on October 20, 2007, 11:57:09 AM
somebody PLEASSSSEEEEEEE fix this error....I am getting sick an tired of it ruining my every scene  >:( >:( >:( >:( >:(

As I have described somewhere before, while it is an error, it is not really an error on TG2s part. You are trying to exceed what can be done, TG2 cannot allocate the memory you are asking it to. It is letting you know that something serious has taken place. This is a good thing - if TG2 didn't check for this sort of thing the alternative would be for the application to just crash, and I think you'd agree that isn't desirable. TG2 is doing the right thing.

Most of the errors that come up in the Errors and Warnings window are not because TG2 has done something wrong, but instead it is letting you know that it is not doing something because it can't.

It is true that we could do some things to improve situations like this. We can make TG2 use memory in different ways so that more images or whatever can be loaded at once, although that is likely to degrade performance a bit. It isn't an overnight fix though. On a 32 bit OS it is always going to be possible to push TG2 farther than it can go with respect to system resources, a 64 bit version would push the limits back further. As things stand though, this probably isn't something which can just be fixed, and on the surface it isn't a bug.

It could be that something is going wrong, but we cannot tell what it might be from the information you've given. It sounds from your very minimal description that things should be working, but we would need the entire scene to be able to check it out.

Regards,

Jo