Why does the number of points not follow the heightmap location?
Quote from: Planetside WikiNumber of points: This sets the number of points, or resolution, of the heightfield. This doesn't control the area the heightfield covers, that is done with the Size in metres param.
Number of Points: 1000
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Number of Points: 2048
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From what I can see, it literally, exponentially, alters the area the heightfield covers. Not in size maybe, but location, which is most certainly part of it's area. Heightfield is at 0,0,0 with a position center for shader.