Hi everyone. I'm familiar with modeling programs like Blender that permit multiple simultaneous views of the same scene. Looking at a scene from the front, side, and top (for example) builds awareness of the whole scene and makes it easy to place objects "on the ground" or "next to the tower". For me, getting this same situational-awareness in Terragen is very difficult. In the default scene, there is a "Simple shade shader 01" set to a circle, which acts as a mask for "Fractal terrain 01". I'm guessing this is an "on/off" or "slow decay" for the hill I see before me in the perspective view. I'd expect to be able to see this shape when looking at the scene from above. I'd expect to either see the circle as a dotted line that I could move and adjust directly with the mouse (ideally) or just see the mountain range taper off within a circular area and adjust sliders to see the result (good enough). However, when I switch to Terragen's top view camera, I see undifferentiated gray--even after zooming in and out. I can't see the mountain: where it starts or where it ends. The left, right, and front camera's are positioned right up against the hills and I can't seem to move them back in order to get a better vantage point.
When adding an object like the built-in grass clumps or lake, I have a lot of trouble figuring out--is this on the ground? How big will it be? Is there a little nook or cranny in the terrain that would be an ideal location?
Any advice would be appreciated.
-da'ud