What's up with the waves in Heightfields?
When generating from terrain, it doesn't seem to read it all that well at all, and adds symmetrical/even waves all throughout the heightmap. Is this a symptom of resolution?
I understand the detail and stuff is to make it look better, but I was creating a "exporter scene", so I could export the erosion, by piping the result through another heightfield generate and saving that, which is when I noticed this interesting effect. I went back to another scene and noticed these same waves subtly present under displacement.