Author Topic: Rock wall w.i.p.  (Read 1043 times)

Offline WASasquatch

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Re: Rock wall w.i.p.
« Reply #15 on: October 06, 2018, 10:11:32 PM »
I drives me nuts cause I can see the voronoi shapes you use, but I can never get them to play nice like that, all subtle like.
Art can be a window into the soul

Online Hannes

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Re: Rock wall w.i.p.
« Reply #16 on: October 07, 2018, 09:22:44 AM »
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.

Offline DocCharly65

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Re: Rock wall w.i.p.
« Reply #17 on: October 07, 2018, 03:32:09 PM »
Great! The best starting place for an Airwolf :)

Offline WASasquatch

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Re: Rock wall w.i.p.
« Reply #18 on: October 07, 2018, 06:40:26 PM »
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.

Good suggestion. I'd try to save for this. Very high quality displacement imo.
Art can be a window into the soul

Offline René

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Re: Rock wall w.i.p.
« Reply #19 on: November 30, 2018, 06:39:33 PM »
Soil test. Needs work, some twigs are floating.

Offline WASasquatch

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Re: Rock wall w.i.p.
« Reply #20 on: December 01, 2018, 03:36:35 AM »
Very appealing. It looks very good even with floating twigs haha.
Art can be a window into the soul

Offline Dune

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Re: Rock wall w.i.p.
« Reply #21 on: December 01, 2018, 05:45:14 AM »
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?

Offline masonspappy

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Re: Rock wall w.i.p.
« Reply #22 on: December 01, 2018, 01:37:21 PM »
I had to come back and look at this a couple of times.  Very well done!

Offline René

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Re: Rock wall w.i.p.
« Reply #23 on: December 01, 2018, 01:45:57 PM »
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?

I have found references of grass and shrubs that are very angular(see pictures). The plants in this render are made with NGplant and extra subdivision results in undulating branches and I just don't want that. :) Maybe in another program I can soften the kinks only. I can give it a try.
The scale is real-world.
« Last Edit: December 01, 2018, 01:51:59 PM by René »

Offline bobbystahr

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Re: Rock wall w.i.p.
« Reply #24 on: December 01, 2018, 02:45:38 PM »
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
something borrowed,
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Ring out the Old.
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Offline René

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Re: Rock wall w.i.p.
« Reply #25 on: December 01, 2018, 05:54:48 PM »
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

I only use NGplant when really necessary. There are a number of tutorials and a lot of ready-made plants that can be changed.

http://ngplant.org/?paged=3&cat=4

https://vimeo.com/62931669


Offline DocCharly65

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Re: Rock wall w.i.p.
« Reply #26 on: December 01, 2018, 08:55:24 PM »
Great detail work!
Looks very natural.

Offline Dune

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Re: Rock wall w.i.p.
« Reply #27 on: December 02, 2018, 07:22:55 AM »
I see what you mean, there's some angularity indeed, thanks for explaining your view on this. It's a wonderful render anyway!

Offline WASasquatch

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Re: Rock wall w.i.p.
« Reply #28 on: December 02, 2018, 07:26:51 AM »
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.
« Last Edit: December 02, 2018, 07:37:45 AM by WASasquatch »
Art can be a window into the soul

Offline bobbystahr

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Re: Rock wall w.i.p.
« Reply #29 on: December 02, 2018, 04:27:02 PM »
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.

If only there was a tdk for coders to work with but as TG is a work in progress I doubt we'll see one; and honestly I prefer Matt to be working on TG rather than a development kit for plugin writers
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr