Author Topic: Liquid paths  (Read 180 times)

Offline N-drju

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Liquid paths
« on: October 02, 2018, 04:49:51 PM »
Is there any good way to plausibly paint an area on a terrain or wall through which a liquid would flow? ??? Taking into account all little slopes, obstacles and drops created by the terrain displacement?

I have a glowing, toxic ooze that overflows from a crater and would like to put it on a downward path through the slope... but how...?

I think it requires some space technology and cannot be achieved in TG (yet).
"When dictatorship is a fact, revolution becomes a right."

Offline WASasquatch

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Re: Liquid paths
« Reply #1 on: October 03, 2018, 01:45:13 AM »
I really can't imagine any way to do it properly other than masks from Daniil's erosion shader or other software.

Offline Dune

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Re: Liquid paths
« Reply #2 on: October 03, 2018, 06:03:20 AM »
Yes, I think that's the only way. I used to paint streams like that in with painted shader, but it's awkward work.