Started by PabloMack, September 30, 2018, 12:17:00 pm
Quote from: WASasquatch on September 30, 2018, 01:59:15 pmWhen you just delete a shader that is plugged, the shader that it is plugged into doesn't take notice of the deletion. If you head on into your Terrain fractal shader, you'll notice that "Mask by shader" is still checked.
Quote from: WASasquatch on September 30, 2018, 01:59:15 pmThat grid I think you're referring to is the SSS combination bounding box and shape edges. You can also disable this in the Simple Shape Shader.
Quote from: Dune on October 01, 2018, 01:57:44 amMaybe Pablo meant Jo...
Quote from: Oshyan on October 01, 2018, 12:11:04 amYou seem to have some strange ideas about where things are at?
Quote from: Oshyan on October 02, 2018, 06:01:49 pmThe "quirk" when you delete is not really specific to the Default Scene at all, which is why it's not covered in that part of the documentation.