Started by rolland1013, October 03, 2018, 03:03:29 pm
QuoteI would like a Shader Preview window that lets you Pan and Zoom so your not just stuck zooming into the origin. There have been many instances where I have needed to zoom into something in the shader preview but I couldn't get close enough because as you zoom in the area I wanted to see gets cut off by the edges of the preview and you can't pan on over or pick a different zoom in point.
Quote from: Yanik on October 05, 2018, 12:38:23 pmI also have been learning and using Houdini the past year and Houdini gives you many ways to debug your scene. Houdini's network view is a joy to use compared to other node based applications. If you feel it being too complex I highly recommend you to learn some basic development skills to understand how data is stored and how it flows.That said I agree with it not being artist friendly.
Quote from: Yanik on October 05, 2018, 12:38:23 pmI don't think it's fair to compare a complex application that is mostly TD/VFX oriented with a simple terrain design tool. In my feature request list I posted a few ideas on how to make Terragen easier to use. Value remapping is a very important feature which is used in many terrain design tools. It allows you to artistically remap values and allows you to create new shapes quite easily.
Quote from: icarus51 on February 05, 2019, 09:44:16 amI add these: atmospheric optics effects - rainbows, halos, iridescence, corona, sun pillars, distorsion/mirage sun and moon near horizon.
Quote from: Ethrieltd on March 02, 2019, 02:55:06 pmQuote from: icarus51 on February 05, 2019, 09:44:16 amI add these: atmospheric optics effects - rainbows, halos, iridescence, corona, sun pillars, distorsion/mirage sun and moon near horizon.I've used Halosim for Sun Dogs from https://www.atoptics.co.uk/halo/halfeat.htm but it'd be great to see the ability built in. There's also IRIS from the same site that is for Rainbows, etc. Which I haven't tried.This is an example of a HaloSim generated effect composited into a Terragen scene.
QuoteWould also be cool with a population that can handle more objects at the same time and control how much % each one gets populated.
Quote from: Oshyan on October 03, 2018, 08:33:04 pmYep, lots of good ideas here. Many already suggested, which we keep in a private issue tracker. We're listening and will implement as much as we can over time. I can tell you we are almost certainly never going to support Vray shaders though. Other than that it's all probably fair game.- Oshyan