I'm trying to create a soft "frost" overlay for some terrain, however the reflection doesn't follow the mask of the frost. What is nearly masked out completely is still solid reflection.
This might be easily remedied by the reflection shader actually having a reflectivity/mask function and doubling up the masking, but it seems currently the masking of reflections doesn't follow the continuity of the mask colouring correctly compared to the shaders also chained with the reflection.