Author Topic: Starfleet Headquarter - The Animation  (Read 170 times)

Offline DocCharly65

  • Member
  • *
  • Posts: 2668
Starfleet Headquarter - The Animation
« on: October 23, 2018, 06:12:59 AM »
As promised in the image sharing area here comes the first 51 frames (repeated) animation of the Starfleet Headquarter scene.
This one is the fastest rendering scene (62 min per frame). However, I had to make concessions to the cloud quality and did without "receive shadows from surfaces"

https://1drv.ms/v/s!AvEpmvBUHi6qgqgyhryxlYNlg01GSA

Offline archonforest

  • Member
  • *
  • Posts: 3708
  • !AMIGA RULEZ!
Re: Starfleet Headquarter - The Animation
« Reply #1 on: October 23, 2018, 07:17:42 AM »
very cool and very nice Doc! ;)

Offline Dune

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 14423
    • www.ulco-art.nl
Re: Starfleet Headquarter - The Animation
« Reply #2 on: October 23, 2018, 08:40:02 AM »
Great (mood also)!

Offline luvsmuzik

  • Member
  • *
  • Posts: 2830
    • luvsmuzik 1995
Re: Starfleet Headquarter - The Animation
« Reply #3 on: October 23, 2018, 10:39:35 AM »
moving greenery also trippy! :) Echo great!

Offline Hannes

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 4218
Re: Starfleet Headquarter - The Animation
« Reply #4 on: October 23, 2018, 10:52:50 AM »
Cool! Yes, animated trees are always the icing on the cake.

Offline DocCharly65

  • Member
  • *
  • Posts: 2668
Re: Starfleet Headquarter - The Animation
« Reply #5 on: October 23, 2018, 11:03:55 AM »
 ;)

Thanks... Yes after I found the animated flags I had no choice... a bit movement in the trees just was duty :)

But you'll laugh at how I solved it. I did several experiments for several months after you Hannes and Kadri offered a solution for animated trees. and I never got it to run. And then I lost my patience and my interest.

Now I solved it a different way... within only half a week! Guess how and why it costs approx. 90 GB for the Starfleet Headquarter animations ;D

https://1drv.ms/v/s!AvEpmvBUHi6qgqgzL8PtLdhP9Ov0LA

https://1drv.ms/v/s!AvEpmvBUHi6qgqg14QQjQHSjAND2ug

https://1drv.ms/v/s!AvEpmvBUHi6qgqg0Fr2RANfvctI0Yw

;)

Offline Hannes

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 4218
Re: Starfleet Headquarter - The Animation
« Reply #6 on: October 23, 2018, 11:52:29 AM »
Object sequence.  ;)

Offline DocCharly65

  • Member
  • *
  • Posts: 2668
Re: Starfleet Headquarter - The Animation
« Reply #7 on: October 23, 2018, 12:16:11 PM »
;)

in fact! ... somehow I had the idea to rig xFrog trees and fortunately I got a not too bad result quite fast (the finals are a bit better than the blender - test renders I showed here.
Critical are the beginning and end points of the loop. It's not so easy to swing 10-30 branches and to synchronize at one point, but it should absolutely not look in sync. The rest is a bit intuition: amplitude and frequency depend on thickness of the branch and its position in the tree. Some "dirt" in the frequency by not using pure sinewave but changing it manually helps to get the look of some wind gusts. All this for 250 frames and then you have a loop that's at least as good as the Unity or CryEngine blending function of plants.

For a better overall result it makes sense to copy the loop of 250 objects and move the first 20-100 obj/mtl files to the end by renaming. Then you have another instance moving not unnatural synchronous. If you repeat your loops 2-4 or even 5 times it still looks natural.


:)

Offline Hannes

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 4218
Re: Starfleet Headquarter - The Animation
« Reply #8 on: October 23, 2018, 12:29:19 PM »
Cool! But indeed a lot of space needed. Importing animated FBX would be fantastic!

 

anything